Welcome back to the table! We have rolled out a major backend update tonight to make our multiplayer tables more resilient, keep your rules synchronized, and polish our background telemetry. Here is a look at what has changed.
A Major Step Towards Multiplayer: Persistent Tables
We have upgraded our server infrastructure to support persistent multiplayer game rooms. Previously, whenever we deployed a code update or a server experienced a brief restart, active game rooms would be shut down. With tonight's update, the server now remembers your exact board state, scores, and seats. This means we can deploy updates in the background without interrupting your games.
Furthermore, player connections are now much more resilient. If your internet connection drops momentarily or you switch apps, the game client will seamlessly reconnect you to your exact spot at the table. We also added turn timers to keep games moving and improved how spectator seat requests are handled so table hosts can manage open seats smoothly.
Smarter Nello AI Play
We have upgraded our AI play engine to handle Nello contracts much more intelligently. In Nello, your goal is to avoid winning any tricks. Previously, AI bidders would sometimes lead a dangerous singleton tile, losing control of the hand and setting themselves.
Our bots now evaluate the exact Nello rank safety of each tile before leading, prioritizing safe discards over premature void-chasing. We also adjusted how AI players preserve low doubles, ensuring they hold onto these defensive blockades to protect themselves later in the hand.
Custom Nello Rules Sync
We have improved how special contracts are configured on multiplayer tables. Your custom Nello settings, including pass-out rules and preferred doubles treatments (such as Bidder's Choice, Own Suit, High, or Low), are now loaded directly from the database to your active games. This ensures your custom house rules are fully synchronized across all seats when playing with others.
Quieter Background Monitoring
We have optimized our telemetry and error-tracking systems to filter out harmless network errors. If a player blocks a tracking script or suffers a transient offline hiccup, the game will no longer flag it as a server issue. This keeps our logging clean and lets our team focus entirely on resolving actual gameplay bugs.
Shuffle the bones, enjoy the persistent tables, and may the tiles fall your way!
- 7 Marks Studios